Showing posts with label [L.Theory] Cognitive. Show all posts
Showing posts with label [L.Theory] Cognitive. Show all posts

[WK7] NFSA: World knowledge in your hand!

Hi everyone!

Its me again! Actually, we have done a lot of talking today! We have discussed and explored another website for teaching English! Lets check it out!



What is it?
A website that provides various educational resources that can be used for the teaching and learning purposes in terms of variety of topic, lesson plans, videos and audios that can be downloaded for free.

How does it work?
# Teachers can choose variety of sections presented in the website but they need to make sure that it is suitable and fit to the learners' context to allow personalisation to be happened.
# The screenshot below shows various sections from the website:


Example of an English lesson:
Section: Australian at Work
Topic: Family Life in Geelong (1966). Click HERE!

Notes: This topic is based on a video without any narration or people talk. There are several good suggestion for classroom activities. I choose this topic because it relates to Malaysian context in terms of on how gender roles are assigned, particularly in the family. Therefore, the students can contextualise the lesson, making the lesson to become more meaningful.

How can it be used in the classroom context?
Taking the above lesson as example, teachers can do several activities such as:
1. Pre-teach vocabulary: Those that relate to gender stereotyping / bias /roles (language in context)
2. Comprehension question: Teachers ask learners to pay attention to the different roles that have been played by the people in the video and answer several comprehension question 
3. Discussion activity: Based on the video, teachers asks learners to compare how the gender roles in their family are assigned (develop cultural understanding) 
4. Writing activity: Teachers ask learners to write about the changes in terms of the gender roles that happen in the family now and family then

Who are the learners?
Suitable for secondary school students based on the content provided
# Age range: 13 - 17 years old in Malaysia context which similar to learners in Grade 7-11 (based on the Australian education system)

What I like about this site:
1. Teachers can choose to design the lesson based on subjects (CLIL-ing the classroom) or by themes/topics. Once decided, they can just play the video/audio provided for listening activity in the classroom or if the internet access is limited, they can just simply download it (but we need free Flash player plug-in (version 6 or higher) installed in our browser in order to download the video).

2. There is also suggested discussion pointers and classroom activities that can help teachers to plan the lesson to be more active and engaging. They can also do the material adaptation or modification to suit their learners' context. 

3. The activities involve sharing ideas and discussion, therefore they will engage students into a cooperative and collaborative learning environment, thus develop their cognitive thinking and speaking skill as learning is memorable when it involves interaction between people.

4. Various topics that are based on Australian context somehow provide learners opportunity to be exposed to different social and cultural values and background, thus assist to develop their intercultural competence and cultural understanding of other cultures.

What are the limitations?
1. Context
The topics are designed for Australian context which is maybe meaningful for the Australian learners but for the learners from other countries learning English, sometimes they might find that it is very hard to contextualise the lesson as they do not have the schemata of particular topics.  

2. Listening text
The English words used in the audio or video are sometimes quite difficult to be understood as it might be because of influences from the context itself in terms of the accents, the tone and the speed of the speaker talking. This can make learners become confused to figure out what the speaker is trying to say, thus demotivating them to learn as the listening text is quite difficult  for them. In addition, there is no any audio or video transcription given as guidelines even for the teachers to assist the learning process

3. Navigation
There is no any go back button. Therefore, you just need to click the underlined link provided from a disclaimer saying that "This is an archived website that was produced by Screen Australia Digital Learning. See all Digital Learning websites." for each site that you have log on to return to the main menu

Further Suggestions:
i) Breaking News English: Free ready-to-use EFL / ESL lesson plans in Word and PDF. Graded news articles, listening, podcast, and communicative activities.
ii) EnglishRaven: Clear and precise information on teaching methodology and techniques plus a whole host of resources for teaching reading skills, vocabulary, phonics and more.
iii) BBC Learning English: Excellent site with lots of teaching and learning resources for both teachers and students including lesson based on animation production.
iv) its-teacher: This site includes an online magazine for teachers of English, 400+ interactive exercises, a free community site for subscribers' students and lots more.

~Because English is FUN :) ~

[WK7] ZimmerTwins: The Director's chair is yours!

Hi everyone!

The ICT lesson for this week is really great as more amazing web tools have been introduced by Russell, therefore, it is worth for me to share those tools with you guys in this entry. I will explain all the tools in separated entries. So, enjoy!

First tool: Zimmer Twins 

What is it?
A movie-maker tool that allows users to create cartoon movie endings from pre-created starters or even  users can start their own animated movies from the scratch! It is designed based on the Qubo animated-series.


How does it work?
# Create a free account
# Choose the pre-created starters if you just want to continue the existing story or click the 'make from scratch' tab if you want to make the movie from the beginning


# After clicking "Make Movie From [your chosen title]", you can simply click, drag and modify the rest of your story. If you want to make from scratch, just click on it and start to arrange your screen plays.


# By clicking on the elements in the sentence, you can change character, setting, and other features of the clip. Word and thought balloons can be modified- just click and type. The tabs allow you to add different elements such as actions, reactions and feelings!

For online training video, simply log on to Russell Stannard great website

How can it be used in the classroom context?
# [Writing task] Continue the existing story:
- Teachers preview the pre-created starters to engage learners with the tools, later ask them to work in pairs or groups and select one of the starters.
- Learners need to finish story however they would like based on the instruction from the site or hand out from teachers
- Learners need to write down the complete story in their writing book.
# [Movies festival / competition]
- Teachers ask learners to work in groups and produce their own group movie from scratch based on selected topics. This will encourage collaborative learning environment.
- Teachers and the other learners will evaluate and give feedback and comment on how good the movie is and how to improve it. 

Examples of lesson plan: 

What are the learning styles that involve?
1) Gardener's Multiple Intelligences: 
  • Visual spatial: learners work with colourful and cute animation 
  • Linguistic: learners involve in selecting appropriate vocabulary and writing the characters' dialogue 
  • Musical: learners listen to the sounds from the animation 
  • Interpersonal: Learners discuss with their pairs or group members in completing the task 
2) Blended Learning: 
  • Teachers show how the beginning of the short animation to learners on an interactive whiteboard or projector, then let students take over on classroom computers, working together, or writing a journal entry 
3) Bloom taxonomy: 
  • Creating- Learners will plan, design, and produce their own movies. 
  • Evaluating- Throughout the lesson, learners will experiment, check, and critique the movies. They can give their own feedback at the end of the lesson 
  • Analyzing- Learners will select appropriate characters, speech bubbles, action and movement. Then they will organize what they find and compare them with each other. 
  • Applying- Learners will use Zimmer Twins as instructed. 
  • Understanding- Learners will demonstrate their understanding of the movie project and explain their own story through a visual medium. 
  • Remembering- At the end of lesson, learners already have knowledge about this tool in their mind as and know how to use it. Therefore, they can produce another movie during their spare time using their long term memory. 

Who are the learners?
# All levels: beginner, intermediate, advanced learners because as long they know how to use this tool and vocabulary that has been introduced, they can try to create the movies. (suggestion: teachers can pre-teach the vocabulary)
# Upper-Primary and all Secondary School students
# Age range : 11 - 17 years old

Example of the end product:
This is the movie that I have created in the class with my friend, Tiqa. I cannot embed into blog and share to people worldwide because only VIP Members that pay the fee can do so. Therefore, I can only share the link with others through email. To view the movie, just click on the picture below:



What are the advantages?
1. Develop creativity and boost the motivation : as learners need to direct and produce their own animated movies, therefore their learning process involves the use of memory, motivation and thinking  (cognitive psychology)
2. Personalisation: by using this tool, learners construct their own knowledge by choosing their favourite characters and contexts, provide the characters with dialogue and emotions, write their own screen plays based on their personal experience and ideas. This allow them to contextualize and personalise the information by themselves (constructivism)
3. Allow learners to become active rather than passive as they are doing meaningful activities that are practical and require them to think and reflect on their own learning
4. Foster autonomous learning: this tool is provided online, therefore learners can do the task on their own space anywhere and anytime as location and distance are not issues.
5. Various suggestion for classroom practices: click HERE!

What are the limitations?
1. If users do not register the account (require email address), they would not be able to save their creation
2. For the free members, their movie can only be watched by those who have the movie link. If they want their movie to be watched worldwide, they must pay the fee.
3. Users cannot edit the starter, they just can continue the story
4. Limited access as it can only be used if the computers and internet access are available (there is no software downloaded version)
5. Users need Flash 8 (or higher) installed for the Zimmer Twins to work properly

Notes: Even though users need to pay certain amount to enjoy more beneficial features especially for the classroom purposes, but it is worth paying as it is affordable and beneficial. To compare the benefits, just click HERE

Further suggestions:
i) Kerpoof! : another great website for digital story-telling as it provides opportunity for learners to create animated movie and even create the story and turn them into books, make greeting cards, draw and colour the pictures, making it as teacher-friendly resources where many activities can be integrated into language learning classroom environment.

ii) Toontastic and Story Patch: application that are very good for educational purposes, but only for iPad users. The former is useful for making animated movie while the latter is a story-telling application that is beneficial for language learning.

~Because English is FUN! :) ~